melonsap:

melonsap:

Fun fact: We know the size of the Pokémon world because Scarlet and Violet has framerate issues

Video games tend to do this thing called “culling,” where they don’t render things that aren’t in use. In Breath of the Wild, there’s no reason for Link to be able to see how many apples are on a tree in Hateno when he’s all the way in Tarrey Town, or know how many Bokoblins are running around Hebra Mountain. Link has a radius around himself that spawns in people, enemies, items, etc, so that the player gets the full experience of a rendered world without the game having to keep track of 850 Hearty Radishes sparkling.

This is good.

Scarlet and Violet has really AGGRESSIVE culling. The devs knew the game was framey and did everything they could up until the last possible second to save on resources.

Image ID: A screenshot of Scarlet and Violet, zoomed so far out that you can see where things aren't rendered. Only a wedge of landscape is in view, alongside some very simplified rivers. End IDALT

The player has a single square that’s always rendered around them, which takes about 10 seconds to run across. Besides that, all that’s visible is whatever the camera is facing; if the camera can’t see it, it does not exist.

You might think that this would be good for performance, since the game isn’t calling as many assets constantly. And you would be right, if the things culled were ALL that the game was trying to render.

We all know at this point about the memory leak problem the game has, where it won’t toss garbage data it’s not using. This is supposed to account for the framerate drop; however, if it was ONLY the memory leak, it should start out smoothly, then decay over time until it’s unplayable.

So what gives?

Image ID: The player riding Koraidon, an orange lizard creature that somewhat resembles a bike, while swimming in the Paldean ocean. End IDALT

This is the ocean.

It’s pretty. It’s got a tiny bit of reflection, some gentle waves, a nice gradient. A beautifully made ocean without repetitive textures is always nice.

Image ID: A screenshot of Scarlet and Violet, so far zoomed out that you can see the edges of the ocean, which extend about 20 times the length of the entire game map across its diameter. The ocean is a huge pale blue circle labeled "OCEAN," and Paldea is a tiny dark blue dot labeled "Unrendered Paldea." It all sits on a dark blue background. End IDALT

THIS IS THE OCEAN.

IT IS NOT CULLED.

Look at the SIZE of this thing! Paldea is an ANT in the middle of this puddle. It’s rendering ALL of this, ALL its sparkles and waves, ALL the time.

Now, this is usually the part of the post where I’m like “and because we know the size of the ocean, based on the coastlines and wind direction, we can figure out how big the rest of the planet is by comparison!” like I did with Breath of the Wild over a year ago.

No.

Another video game term you might not be familiar with is a “skybox.” Basically, to give the illusion of faraway objects, clouds, mountains, etc, and to hide the black void most 3D games are built in, games will have a texture wrapped around either the level or where the player is standing. For example:

Image ID: The Sacred Grove level from Twilight Princess, a foresty area, zoomed out and taken out of bounds to see the skybox. It's a pale blue and yellow texture wrapped around the area. End IDALT

This is a level from Twilight Princess called Sacred Grove. You normally can’t see the bottom parts of this, hence why it turns into a gray plane, but the parts you CAN theoretically see by looking through the trees are colored so you think you’re looking at a sky. You can see the edge of the void down in the bottom right corner.

Image ID: A screenshot of Twilight Princess' Hyrule Field, taken so far out of bounds that the void and background composition is in full view. The blue part in the center, where the sky texture is, is labeled "Skybox," and the black it sits in is labeled "Void." End IDALT

Here’s another one from Twilight Princess. You can see the different textures that stack on top of each other, as well as the blue skybox that’s centered around Link when he’s in the area. You, as the player, FEEL like you’re in a small part of a larger world, because the devs cleverly structured together elements you CAN see in other areas into the background.

More complicated versions of skyboxes, typically semi-circular, are called skydomes.

Image ID: A drawing made in MS paint, with a semicircular blue dome encompassing a green plane and a red dot. The red dot is labeled "Player," the green plane is labeled "Level," the blue dome is labeled "Skydome," and the black background is labeled "VOID." End IDALT

They tend to look kind of like snowglobes, because you do not need to render anything that can’t be seen. There’s no situation in which the player should be able to fall lower than the level, so there’s no reason to render the dome into a sphere in the event that that happens.

In Scarlet and Violet, it would make sense for the skydome to end where the ocean does. There’s no situation in which the player manages to go past or underneath the ocean, so even if you wanted a gigantic ocean size like they have, you don’t need to use more sky to encompass that.

They did not get this memo.

Image ID: The edge of Scarlet and Violet's skydome, bright blue, with clouds above it and a night sky. End IDALT

You might be thinking to yourself “wow, that looks like the curvature of the Earth!”

Image ID: A tiny blue dot in a huge sphere of darker blue. The tiny dot is labeled "OCEAN," and the huge sphere is labeled "SKYSPHERE." It all sits on a black baground. End IDALT

AND YOU WOULD BE RIGHT!!!!!

Why is this here. Why is it so big. I can’t even see Paldea anymore. What exactly was planned for this.

Clever readers might have noticed that I labeled this “Skysphere” and not “Skydome.”

That’s because it for some reason is a sphere. Paldea is sitting in the middle of a fully rendered gigantic sphere in space. For some reason.

Image ID: A picture of Earth from space, with Spain and Portugal surrounded by a red square. End IDALT

Look at Earth. Look at the Iberian Peninsula (Spain + Portugal), which Paldea is supposed to mimic.

Image ID: Earth with the Iberian Peninsula surrounded by a rectangle, overlaid onto the ocean Paldea sits in. End IDALT

I overlaid the peninsula over Paldea and made them roughly the same size. Assuming the two to be 1:1, the OCEAN is bigger than Earth.

If I then take that size and apply it to the skysphere:

Image ID: A white circle and dot on a navy blue background. The circle is labeled "Paldean Sky Sphere," and the dot is labeled "THE EARTH!!!" End IDALT

HI. WHY IS THIS A THING.

The skysphere is bigger than the PROPORTION OF THE SUN TO THE EARTH:

Image ID: A picture of the sun with a little blue ball next to it labeled "Earth." End IDALT

I will be taking this as canon sizing until the Pokémon Company comes out and either CULLS this monstrosity and stops forcing our Switches to render THE SUN, or until the Pokémon Company stops being a coward and gives us a canon planet size.

IMPORTANT EDITS
This is here to answer questions and clarify things.

  1. I am not saying that Paldea as the game makes it is geographically the size of the Iberian Peninsula. This was originally a worldbuilding theory I thought was maybe going to get 30 notes (hence “we now know the size of the Pokémon world). I’m saying that since the game is representing the Iberian Peninsula and expects us to take it as such (just like Sinnoh = Hokkaido, Kalos = France, etc, backed up by the anime making cities actually look like cities instead of ten houses and a shop) that this is the logical conclusion of it.
    Switch is rendering Spain and Portugal, Switch is therefore rendering gigantic sun, and I am being petty towards the end and saying "if we’re playing it this way, fine, here you go.” There’s a few ways you can measure a game’s dimensions for worldbuilding purposes ft @el-smacko
  2. That being said, these are the measurements if we take it as 1:1 with the peninsula ft @evilscientist3
  3. These are the measurements if we take it to be its actual size as-is-shown in game, making the skysphere still 4x larger than the EARTH ft @valeriaasteria
  4. This includes an error I made in explanation—the sphere ISN’T the skydome, the skydome is STILL above this
  5. And this is a video where someone breaks out of bounds to view this monstrosity

shittinggold:

quasi-normalcy:

balaclava-trismegistus:

balaclava-trismegistus:

Killed a spider n now I feel bad :/

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Why did you say that

Okay, so it takes 9 months to make a baby human; that’s about 3 kg.

A baby spider, by contrast, weighs about 1 mg; roughly 3 million times lighter.

So…you could give birth to a healthy baby spider in about…8 seconds? Like it’s not a big inconvenience.

tumblr user saturnine-powerbomb is on the other side of the cave, churning out spiders as fast as Georg can shovel them into his mouth

snowylynxx:

that-twink-over-there:

catgirlforeskin:

trans-angel:

catgirlforeskin:

helloitsbees:

scruffyfrank:

mango-pickle:

wilburian-deactivated20221116:

helloitsbees:

excusing:

helloitsbees:

asofterepilogue:

helloitsbees:

helloitsbees:

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this is entrapment

two equally delightful paths here:

1) a very simple and genuine “i like your shoelaces”, which tells me that you are either a lesbian or a very cool ally

2) “i like your shoelaces” followed by the pronounced grimace of one recalling their past sins, which tells me that you were a 2012 tumblr user. i now hold the power in this conversation and you are at my mercy.

if you know about 2012 tumblr how do you hold any power in any conversation

well, stucky fanfic url, the trick is to not let them know that you are also cringe

this is the most poignant burn ive seen all year

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everyone lost

#tumblr is an ecosystem you kill one trophic level and everyone starts dying

(via @binguscore)

losers gonna pick on losers forever ^-^

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Tumblr has the best PvP of any social media

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thearthistorygeekau:
“ tomgiggleston:
“ Is your landlord a piece of shit and refusing to fix stuff around your place? If you’re living in the US, most cities have a section on their website for building code enforcement. Find the contact information...
thearthistorygeekau:
“ tomgiggleston:
“ Is your landlord a piece of shit and refusing to fix stuff around your place? If you’re living in the US, most cities have a section on their website for building code enforcement. Find the contact information...

thearthistorygeekau:

tomgiggleston:

Is your landlord a piece of shit and refusing to fix stuff around your place? If you’re living in the US, most cities have a section on their website for building code enforcement. Find the contact information for the department and tell them what’s happening. Make bureaucracy work for you! The government will contact your landlord and if they don’t comply they will be fined! The threat of losing money is a mighty motivator and they’ll most likely get their shit together within a day or two.

My ceiling was leaking for two weeks without me hearing anything from management besides “we’ll get to it”. Literally the DAY after I emailed the code enforcement department, management came by with a contractor to give me estimates on when my roof would be fixed. This shit works y’all

I don’t normally post or reblog about this on my Tumblr, but this is important. I tried this and it made our landlord so mad that they accused us of not letting them in to fix the apartment, told code enforcement these lies, and threatened to evict us. If you do this, make sure you document EVERYTHING.

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